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The Android Design Methods book, One of the most important skills any programmer should have is the ability to develop using the latest techniques, methods, and approaches. Apart from using state of the art methods, an Android developer is expected to know that Android is really a huge platform with devices that need different approaches and optimisations to work properly in them.
Design Methods is our first guide that introduces you to android developing. It takes you through the various android versions that have existed before as well as how to develop for the recent builds while still making your apps compatible with previous versions. This is the book that teaches how to make your app look appealing and well optimized. The entire guide focuses on the presentation of the app rather than the underlying technicalities when some interaction is made by the user.
Basically here is where you will learn how to make your app attract users who are actually going to use it. It is without any doubt the first place you should start from if you are new to android developing, for it explains the whole android mystery for new developers. It teaches you that android is just more than mobile phones. Design methods manual is also going to teach you how to create your very simple first application and advance those skills into developing more sophisticated apps which are actually usable in real life situations.
The precious knowledge of animation, app styling, different layouts, app components, patterns, and app usability is passed in this manual. It is a must-have for anyone looking for a manual all about graphically optimised app development, which is the actual driving force for any study. Whatever you learn here is what the users will be seeing and interacting with time to time throughout the entire use of your application.
All lessons here are based on material design, which is the latest and the recommended approach in developing User Interface for the modern approach. It was introduced after android version 5.0, has been persistent in version 6 and now we are at version 7 where it is still being applied. You won’t want to skip this part for, at some point, you will want to create an app using material design but targeting users running androids versions below 5.0.
Almost all UI skills will be taught here so in case you skip this guide then android developing might get tougher along the way. You can refer to this is a “Front-end” android development training. Apart from having the latest approaches, previous guides can always be downloaded for free for registered users, just in case you want to refer to those builds. Once again all pages are referenced to the android Developers website at exactly where the content was obtained in case you want an online reading. A link for a sample of this book is provided below. Take a look at it and, of course, come back for the real deal.
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The manuals are in A4 format, leaving spaces between the margin and the contents for a better binding after printing. You will be impressed by the amount of information you can absorb in minutes compared to working through the web pages online. Samples are available of most books, just try them out.
Table of contents
Android Design Principles
Simplify My Life
Make Me Amazing
New in Android
Android . Lollipop
Android . KitKat
Android . Jelly Bean
Android . Ice Cream Sandwich
Material Design for Android
Phones & Tablets
Home, All Apps, and Recents
Common App UI
Suggest: The Context Stream
Demand: The Cue Card
Other UI Features
Creative Vision for Android Wear
All about suggest and demand
Zero or low interaction
Design Principles for Android Wear
Focus on not stopping the user and all else will follow
Design for big gestures
Think about stream cards first
Do one thing, really fast
Design for the corner of the eye
Don’t be a constant shoulder tapper
App Structure for Android Wear
Breaking out of the card (with custom layouts)
Keeping the app always-on
Context Awareness on Android Wear
UI Patterns for Android Wear
Action countdown and confirmation
Continuing activities on phone
Actions on cards (such as media controls)
Style for Android Wear
Specific Assets Required
Peek Card Readability
Low Information Density
Separate Information into Chunks
Keep Notifications to a Minimum
Use Clear, Bold Typography
Use Consistent Branding and Color
Be Discreet if Necessary
Watch Faces for Android Wear
Plan for Square and Round Devices
Plan for All Display Modes
Optimize for Special Screens
Accomodate System UI Elements
Design Data-Integrated Watch Faces
Design Interactive Watch Faces
Support the Android Wear Companion App
Specifications and Assets
Designing for Android TV
Apps and Games
Creative Vision for TV
UI Patterns for TV
Navigation, Focus and Selection
App and Game Banners
Style for TV
Designing for Auto
Audio App Launcher
Primary App UI
Day and Night Transitions
Devices and Displays
Navigation with Back and Up
Up vs. Back
Navigation Within Your App
Navigation into Your App via Home Screen Widgets and Notifications.
Navigation Between Apps
Anatomy of a Notification
Building Notifications That Users Care About
Interacting with Notifications
Notifications on Android Wear
Swiping Between Detail Views
Swiping Between Tabs
Variation: Swiping from edges with bars also affects the app
What About Lights Out Mode?
Confirming & Acknowledging
When to Confirm or Acknowledge User Actions
No Confirmation or Acknowledgment
Adapting Android . to Older Hardware and Apps
Android's Accessibility Tools
Designing Help into Your App
Principles for Writing On-Screen Help Content
Android Wear Materials
The complete developer.android.com site in PDF, ready for you to print and use offline
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